A top-down village-god simulator. Play as a deity managing a civilization — resource allocation, belief systems, natural disasters, and the limits of divine power.
Worship is a god-game. An initially small village faces resource scarcity, earthquakes, and plagues. As their deity, your job is to provide for them through godly powers — but those powers aren't infinite. They run on belief.
If the people believe, they'll do as you say and you can grant them miracles. If they lose faith, your powers slowly wither. The game is built around this tension: intervention costs belief, but doing nothing costs survival.
Built in Java using the Processing animation library, with about 50 classes covering custom behavior trees, world generation, resource systems, and event logic.